#include "KeepFlower.h"
#include "GameObject.h"

KeepFlower::KeepFlower(void)
{
}
KeepFlower::KeepFlower(GameObject* gameobject)
{
	mGameObject = gameobject;
}

KeepFlower::~KeepFlower(void)
{
}
bool KeepFlower::init()
{
	mGameObject->getGraphicsComponent()->getIAnimatorMesh()->setFrameLoop(40, 60);

	return true;
}